NEW YORK, April 25, 2017 /PRNewswire/ -- This report analyzes the worldwide markets for Mobile Entertainment in US$ Million by the following Segments: Gaming, Music, Mobile TV, and Others.

The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Latin America, and Rest of World. Annual estimates and forecasts are provided for the period 2015 through 2022. Also, a six-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary research. Company profiles are primarily based on public domain information including company URLs.


Read the full report: http://www.reportlinker.com/p04838518/Global-Mobile-Entertainment-Communications-Technology.html



The report profiles 118 companies including many key and niche players such as -
- Activision Blizzard, Inc.
- Apple, Inc.
- AT&T, Inc.
- Bharti Airtel Limited


Read the full report: http://www.reportlinker.com/p04838518/Global-Mobile-Entertainment-Communications-Technology.html



I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS
Study Reliability and Reporting Limitations
Disclaimers
Data Interpretation & Reporting Level
Quantitative Techniques & Analytics
Product Definitions and Scope of Study
Mobile Entertainment
Mobile Gaming
Music
Mobile TV
Other Mobile Entertainment


II. EXECUTIVE SUMMARY


1. INDUSTRY OVERVIEW
Mobile Entertainment: Moving Beyond Plain Vanilla Offerings
Table 1: Number of Unique Mobile Subscribers (in Billion) in the World: 2014-2020 (includes corresponding Graph/Chart)
Table 2: Percentage Penetration of Mobile Subscribers by Geographic Region: 2016 & 2020 (includes corresponding Graph/Chart)
Mobile Communications Sector - Focus Shifting Towards Data Services
Table 3: Mobile Cellular Subscriptions Per 100 Inhabitants (2015): Market Penetration (In %) by Geographic Region/Country (includes corresponding Graph/Chart)
Table 4: Global Wireless Telecommunication Industry (2015-2020): Annual Breakdown of Spending for Data and Voice Based Services in US$ Billion (includes corresponding Graph/Chart)
Positive Economic Scenario Induces Market Optimism
Outlook
Mobile Gaming Market Continues to Dominate
In-App Ads and Free-to-Play Remain Key Monetization Opportunities
Mobile TV Gaining Prominence
App Stores Revolutionize Mobile Distribution
Mobile Apps: A Beneficiary of the Changing Role of Mobile Phones
Uptrend in Internet Usage Elevates Mobile Entertainment Prospects
Table 5: Global Internet Services Market by Country/Region (2016): Number of Internet Users in Million for US, Canada, Japan, Europe, Asia-Pacific, Latin America and Middle East & Africa (includes corresponding Graph/Chart)
Mobile Entertainment Senses Parallel Opportunities through Uptrend in Internet Consumption
Table 6: Global IP Traffic Scenario (2016 & 2020): IP Traffic Volume in Exabytes (includes corresponding Graph/Chart)
Table 7: Global IP Traffic by Connection Type (2016 & 2020): Percentage Breakdown of Exabyte Traffic for Fixed Line Connection, Managed IP Connection and Mobile Connection (includes corresponding Graph/Chart)
Table 8: Average Internet Usage by Device Type (2010 & 2016): Percentage Breakdown of Time Spent for Desktop/Laptop, Mobile and Others (includes corresponding Graph/Chart)
Faster Broadband Speeds Trigger Massive Volume Growth


2. COMPETITION
Mobile TV - A Highly Fragmented Market
King and Supercell Rule the Roost in Mobile Gaming Domain
Major Game Studios and Game Titles in the World: 2015
Smartphone Platform Dominates the Global Gaming Market
Table 9: Worldwide Gaming Market by Platform (2017): Percentage Breakdown of Revenues for Casual Web Games, Handheld, PC MMO, Smartphone, Tablet, and TV/Console (includes corresponding Graph/Chart)
Key Strategies to Increases Ownership of Mobile Game Titles
Spotify Remains Strong in Music Streaming
Cloud Streaming Saves Space and Money
AccuRadio
Amazon Prime
Google Play Music
Groovesharks.org
Jango
Last.fm
MusixHub
Pandora
Slacker Radio
SoundCloud
Spotify
Top Android Entertainment Apps
MX Player
TED
Dubsmash
Quora
YouTube
HotStar
Google Play Books
Tech Companies Resort to Encrypting


3. KEY TRENDS AND ISSUES
Soaring Mobile Device User Base Instigates High-Potential Opportunities
Proliferation of Smartphones: Cornerstone for Ongoing Market Expansion
Table 10: World Smartphones Market by Region/ Country (2015 & 2020): Breakdown of Annual Unit Shipments (in Thousand) for US, Canada, Japan, Europe, Asia-Pacific, Latin America, and Middle East & Africa (includes corresponding Graph/Chart)
Table 11: Smartphone Penetration as a Proportion (%) of Total Mobile Users in Select Countries (2015 & 2017) (includes corresponding Graph/Chart)
Mobile Entertainment Also Driven by Tablet Usage Patterns
Table 12: Global Tablet PC Market by Country/ Region (2016): Breakdown of Annual Unit Shipments (in Million) for US, Canada, Japan, Europe, Asia-Pacific, Latin America and Middle East & Africa (includes corresponding Graph/Chart)
4G Networks to Further Augment Mobile Devices' Role in Market Growth
Table 13: Global Mobile Market by Technology (2016 & 2020): Percentage Breakdown of Subscriptions for 2G, 3G and 4G (includes corresponding Graph/Chart)
Table 14: Global 4G / LTE Market by Country/ Region (2016 & 2022): Breakdown of Number of Unique Users (in Thousand) for US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World (includes corresponding Graph/Chart)
Thrust towards 4G across Mobile Value Chain Bodes Well
Social Networking Propagates Expansion in Viewer Base
Rising Popularity of Mobile Video
Table 15: Global Mobile Traffic Scenario by Application Type (2016 & 2022): Percentage Breakdown of Exabyte Consumption for Browsing, Social Networking, Video and Others (includes corresponding Graph/Chart)
'Designed for Mobile': A Lucrative Market for Content Developers
Handset Design - A Major Factor Determining User Experience
Emerging Markets - Hotspots for Growth
Young People Drive Mobile Content Usage
The Freemium Revenue Model is Here to Stay
Noteworthy Mobile App Development Trends
Mobile App Security
Cloud Compatibility
Wearable Technology
Wi-Fi in Indoor Settings
Penetration of Internet of Things (IoT)
Dominance of Android and iOS Platforms
Consistent Growth for Enterprise Apps
Developers to Embrace Swift Programming Language
Shorter App Development Cycles
Proliferation of Free Apps
Demographic Factors Offer Opportunities on Platter
Rapid Increase in Urban Households & Rising Living Standards
Table 16: Total Population Worldwide by Urban and Rural Population in Thousands: 1950-2050P (includes corresponding Graph/Chart)
Table 17: Percentage of Urban Population in Select Countries (2010 & 2050P) (includes corresponding Graph/Chart)
Ballooning Middle Class Population
Table 18: Global Middle Class Population (in Millions) by Geographic Region: 2010, 2020P & 2030P (includes corresponding Graph/Chart)
Table 19: Global Middle Class Population by Geographic Region: Percentage Share Breakdown for 2010, 2020P & 2030P (includes corresponding Graph/Chart)
Rise in Consumer Spending on Mobile Entertainment Augments Revenue Growth


4. MOBILE ENTERTAINMENT: SEGMENT ANALYSIS
Key Trends Impacting Mobile Entertainment
Popularity of Cloud Music
Growing Demand for Multiplayer Mobile Gaming
In-App Advertising
Wearable Technology
Changing User Demographics
Games
Mobile Games All Set to Roll
Table 20: Number of Gamers in the World for Years 2015 Through 2022 (includes corresponding Graph/Chart)
Table 21: Worldwide Mobile Gaming Market (2016): Percentage Breakdown of Gamers by Age Group 16-24, 25-34, 35-44 and Above 44 (includes corresponding Graph/Chart)
Table 22: Worldwide Mobile Gaming Market by Mobile Device Type (2016 & 2020): Percentage Breakdown of Gaming Revenues for Smartphones and Tablets (includes corresponding Graph/Chart)
Factors Motivating Players towards Mobile Gaming
Factors Influencing Decision to Play Games
Major Genres Played
Mobile Genre System
Lure of Mobile Games Tough to Resist
Wireless Gaming Offers Opportunities on a Platter
Small Screen Games Send Cash Registers Ringing
3G/4G Mobile Communications Offer a Business Case for Mobile Gaming
Women: Major Revenue Spinners in the Mobile Games Market
Mobile Games Rival Game Stations and Consoles
Mobile Gaming Emerges as Leading Platform for Advertising
F2P Model Brings with it Challenges for Developers
China to Drive iOS Gaming Revenue Growth
Music
Music Market Witnesses User Transition from Download to Streaming
DRM Free Industry to Promote Growth
Cloud-The New Paradigm for Mobile Music
Bundled Deals Gain Prominence
Curation and Recommendations Emerge as Key Service Differentiators
Ability to Discover Music - A Growing Area of Focus to Gain Competitive Edge
Mobile TV
Mobile Satellite TV: New Era in TV Broadcasting Service
Promising Regional Markets
Mobile TV Generates Additional Revenues for Participants
Mass Adoption - Focus Area for Operators
Mobile TV Holds Bright Prospects in Mobile Advertising
Mobile Video and the Piracy Challenge
Broadcast Mobile TV - Key Challenges
Regional Standards for Mobile-Broadcast TV


5. MOBILE ENTERTAINMENT - AN OVERVIEW
Mobile Entertainment
Categories of Mobile Entertainment Services
Mobile Gaming
Types of Mobile Games
Stand-Alone Games
Peer-to-Peer Games
Networked Game
Target Markets for Mobile Games
Youth Segment
Boredom Fighters
Mobile Music
Available Mobile Music Business Models
Mobile TV
Delivery Methods
Standards for Mobile TV
A Glance at Global Mobile TV Standards
Other Mobile Entertainment


6. SERVICE LAUNCHES/INTRODUCTIONS
Nintendo to Launch "Fire Emblem" Series on Android and iOS Platforms
BSNL Unveils Ditto TV Mobile TV Service
MTN Rwanda Rolls Out MTN TV - Irebere Nawe
Nintendo Launches Super Mario on iPhone
Ucom Unveils Mobile TV Application
Reliance Entertainment Introduces Multilingual Entertainment App Chillx
ACY Entertainment Develops 3D Action Adventure Mobile Game Legend of Abhimanyu
Nexon M and This Game Studio Release RPG Oz: Broken Kingdom on iOS App Store
Deutsche Telekom Unveils Entertain TV Mobil
Asianet Satellite Communications Rolls Out Asianet Mobile TV+
CBS Introduces New Apple TV App
Doordarshan Releases Free Mobile TV
Cupcake Digital Launches NetKids Digital Entertainment Network
Sony Music Entertainment Unveils Rockin' Goat
Clarion of America Unveils NX405 and VX405 Double DIN In-Dash Connected Multimedia Units
Pocket Gems Launches War Dragons


7. RECENT INDUSTRY ACTIVITY
Google to Acquire Twitter's Fabric Developer Platform
Activision Blizzard Acquires King Digital Entertainment
Optus Expands Mobile Streaming Sans Using Data
The National Basketball Association and Binbit Inks Multiyear Partnership
Pro Gaming League Takes Over DK Squad
Vserv Partners with XL Axiata
Seriously Bags $18 Million Investment to Develop Mobile-First Entertainment Strategy


8. FOCUS ON SELECT PLAYERS
Activision Blizzard, Inc. (USA)
Apple, Inc. (USA)
AT&T, Inc. (USA)
Bharti Airtel Limited (India)
CBS Corporation (USA)
Comcast Corporation (USA)
CyberAgent, Inc. (Japan)
Facebook, Inc. (USA)
WhatsApp Inc. (USA)
Google, Inc. (USA)
LINE Corporation (Japan)
Machine Zone, Inc. (USA)
Mobi2fun Mobile Entertainment Pvt. Ltd. (India)
Mobile Roadie (USA)
MobiTV, Inc. (USA)
Orange S.A. (France)
Samsung Electronics Co., Ltd. (South Korea)
Sky plc (UK)
Spotify AB (Sweden)
Stingray Digital Media Group (Canada)
Twitter, Inc. (USA)
Verizon Communications, Inc. (USA)
9. GLOBAL MARKET PERSPECTIVE
Table 23: World Recent Past, Current & Future Analysis for Mobile Entertainment by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 24: World Historic Review for Mobile Entertainment by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 25: World 14-Year Perspective for Mobile Entertainment by Geographic Region - Percentage Breakdown of Dollar Sales for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America, and Rest of World Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)
Table 26: World Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 27: World Historic Review for Mobile Gaming by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 28: World 14-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Dollar Sales for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America, and Rest of World Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)
Table 29: World Recent Past, Current & Future Analysis for Mobile Music by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 30: World Historic Review for Mobile Music by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 31: World 14-Year Perspective for Mobile Music by Geographic Region - Percentage Breakdown of Dollar Sales for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America, and Rest of World Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)
Table 32: World Recent Past, Current & Future Analysis for Mobile TV by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 33: World Historic Review for Mobile TV by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 34: World 14-Year Perspective for Mobile TV by Geographic Region - Percentage Breakdown of Dollar Sales for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America, and Rest of World Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)
Table 35: World Recent Past, Current & Future Analysis for Other Mobile Entertainment by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 36: World Historic Review for Other Mobile Entertainment by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 37: World 14-Year Perspective for Other Mobile Entertainment by Geographic Region - Percentage Breakdown of Dollar Sales for US, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Latin America, and Rest of World Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)


III. MARKET


1. THE UNITED STATES
A.Market Analysis
Current and Future Analysis
Table 38: Percentage Penetration of Mobile Subscribers in The US: 2016 & 2020 (includes corresponding Graph/Chart)
Table 39: US Mobile Market by Technology (2016 & 2020): Percentage Breakdown of Subscriptions for 2G, 3G and 4G (includes corresponding Graph/Chart)
Mobile Gaming - 'All Set' to Grow
Table 40: Percentage Penetration Rate of Mobile Gaming in the US: 2011-2017 (includes corresponding Graph/Chart)
Table 41: US Mobile Gaming Market by Operating System Type (2016): Percentage Breakdown of Number of Devices for Android, iOS, Other OS and Multiple OS (includes corresponding Graph/Chart)
Table 42: US Mobile Gaming Market by Gender (2016): Percentage Breakdown of Number of Gamers for Male and Female (includes corresponding Graph/Chart)
Table 43: US Mobile Gaming Market by Age Group (2016): Percentage Breakdown of Gamers for 18-24, 25-45, and > 45 (includes corresponding Graph/Chart)
Table 44: US Mobile Gaming Market by Device Type (2016): Percentage Breakdown of Active Adult Gamers for Smartphones Only, Tablets Only, and Both Smartphone and Tablets (includes corresponding Graph/Chart)
Major Publishers and iOS Game Titles in the US: 2015
Music Streaming on Smartphones Growing Exponentially
Mobile TV Market to Display Rapid Growth in the US
Service Launches/Introductions
Strategic Corporate Developments
Select Key Players
B.Market Analytics
Table 45: US Recent Past, Current & Future Analysis for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 46: US Historic Review for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 47: US 14-Year Perspective for Mobile Entertainment by Segment - Percentage Breakdown of Dollar Sales for Gaming, Music, Mobile TV and Other Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)


2. CANADA
A.Market Analysis
Current and Future Analysis
Key Player
B.Market Analytics
Table 48: Canadian Recent Past, Current & Future Analysis for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 49: Canadian Historic Review for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 50: Canadian 14-Year Perspective for Mobile Entertainment by Segment - Percentage Breakdown of Dollar Sales for Gaming, Music, Mobile TV and Other Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)


3. JAPAN
A.Market Analysis
Current and Future Analysis
Mobile Video Games Market Overview
Table 51: Japanese Mobile Gaming Market (2016): Percentage Breakdown of Number of Devices by Operating System Type for Android, iOS, Other OS and Multiple OS (includes corresponding Graph/Chart)
Table 52: Japanese Mobile Gaming Market (2016): Percentage Breakdown of Number of Gamers by Gender Type for Male and Female (includes corresponding Graph/Chart)
Table 53: Japanese Mobile Gaming Market (2016): Percentage Breakdown of Number of Gamers by Age Group for 18-24. 25-45, and > 45 (includes corresponding Graph/Chart)
Unique Features of Mobile Gaming Market
Smartphone: The Primary Gaming Platform
RPG: the Most Dominant Mobile Game
Gacha
Importance of In-Game Events
Female Gamers: an Important Factor
Significance of IP Titles and Collaboration-Events
Competitive Landscape
Service Launches/Introductions
Select Key Players
B.Market Analytics
Table 54: Japanese Recent Past, Current & Future Analysis for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 55: Japanese Historic Review for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 56: Japanese 14-Year Perspective for Mobile Entertainment by Segment - Percentage Breakdown of Dollar Sales for Gaming, Music, Mobile TV and Other Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)


4. EUROPE
A.Market Analysis
Current and Future Analysis
Overview
Table 57: Percentage Penetration of Mobile Subscribers in Europe: 2016 & 2020 (includes corresponding Graph/Chart)
Table 58: European Mobile Market by Technology (2016 & 2020): Percentage Breakdown of Subscriptions for 2G, 3G and 4G (includes corresponding Graph/Chart)
Mobile Gaming to Witness Upsurge in Near Future
Major Publishers and iOS Game Titles in Europe: 2015
B.Market Analytics
Table 59: European Recent Past, Current & Future Analysis for Mobile Entertainment by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 60: European Historic Review for Mobile Entertainment by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 61: European 14-Year Perspective for Mobile Entertainment by Geographic Region - Percentage Breakdown of Dollar Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)
Table 62: European Recent Past, Current & Future Analysis for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 63: European Historic Review for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 64: European 14-Year Perspective for Mobile Entertainment by Segment - Percentage Breakdown of Dollar Sales for Gaming, Music, Mobile TV and Other Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)

4a. FRANCE
A.Market Analysis
Current and Future Analysis
Key Player
B.Market Analytics
Table 65: French Recent Past, Current & Future Analysis for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 66: French Historic Review for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 67: French 14-Year Perspective for Mobile Entertainment by Segment - Percentage Breakdown of Dollar Sales for Gaming, Music, Mobile TV and Other Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)

4b. GERMANY
A.Market Analysis
Current and Future Analysis
Service Launch
B.Market Analytics
Table 68: German Recent Past, Current & Future Analysis for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 69: German Historic Review for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 70: German 14-Year Perspective for Mobile Entertainment by Segment - Percentage Breakdown of Dollar Sales for Gaming, Music, Mobile TV and Other Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)

4c. ITALY
Market Analysis
Table 71: Italian Recent Past, Current & Future Analysis for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 72: Italian Historic Review for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 73: Italian 14-Year Perspective for Mobile Entertainment by Segment - Percentage Breakdown of Dollar Sales for Gaming, Music, Mobile TV and Other Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)

4d. THE UNITED KINGDOM
A.Market Analysis
Current and Future Analysis
Key Player
B.Market Analytics
Table 74: UK Recent Past, Current & Future Analysis for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 75: UK Historic Review for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 76: UK 14-Year Perspective for Mobile Entertainment by Segment - Percentage Breakdown of Dollar Sales for Gaming, Music, Mobile TV and Other Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)

4e. SPAIN
Market Analysis
Table 77: Spanish Recent Past, Current & Future Analysis for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 78: Spanish Historic Review for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 79: Spanish 14-Year Perspective for Mobile Entertainment by Segment - Percentage Breakdown of Dollar Sales for Gaming, Music, Mobile TV and Other Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)

4f. RUSSIA
A.Market Analysis
Current and Future Analysis
Gaming Market in Russia
Games for Social Media Platforms Continue to Generate Profits Despite Subdued Growth in User Base
B.Market Analytics
Table 80: Russian Recent Past, Current & Future Analysis for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 81: Russian Historic Review for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 82: Russian 14-Year Perspective for Mobile Entertainment by Segment - Percentage Breakdown of Dollar Sales for Gaming, Music, Mobile TV and Other Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)

4g. REST OF EUROPE
A.Market Analysis
Current and Future Analysis
Strategic Corporate Development
Key Player
B.Market Analytics
Table 83: Rest of Europe Recent Past, Current & Future Analysis for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 84: Rest of Europe Historic Review for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 85: Rest of Europe 14-Year Perspective for Mobile Entertainment by Segment - Percentage Breakdown of Dollar Sales for Gaming, Music, Mobile TV and Other Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)


5. ASIA-PACIFIC
A.Market Analysis
Current and Future Analysis
Table 86: Percentage Penetration of Mobile Subscribers in Asia-Pacific: 2016 & 2020 (includes corresponding Graph/Chart)
Table 87: Asia-Pacific Mobile Market by Technology (2016 & 2020): Percentage Breakdown of Subscriptions for 2G, 3G and 4G (includes corresponding Graph/Chart)
Content Applications Market on an Upswing
Asia-Pacific Continues to Lead Mobile Gaming Market Worldwide
Video Services Market on a Roll
Asian Mobile TV Market
Functionality and Affordability Drive Mobile Market in Asia- Pacific
B.Market Analytics
Table 88: Asia-Pacific Recent Past, Current & Future Analysis for Mobile Entertainment by Geographic Region - China, South Korea and Rest of Asia-Pacific Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 89: Asia-Pacific Historic Review for Mobile Entertainment by Geographic Region - China, South Korea and Rest of Asia-Pacific Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 90: Asia-Pacific 14-Year Perspective for Mobile Entertainment by Geographic Region - Percentage Breakdown of Dollar Sales for China, South Korea and Rest of Asia-Pacific Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)
Table 91: Asia-Pacific Recent Past, Current & Future Analysis for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 92: Asia-Pacific Historic Review for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 93: Asia-Pacific 14-Year Perspective for Mobile Entertainment by Segment - Percentage Breakdown of Dollar Sales for Gaming, Music, Mobile TV and Other Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)

5a. CHINA
A.Market Analysis
Current and Future Analysis
Overview
China Set to Emerge as the Second Largest in iOS Revenue
China's Mobile Music Market to Witness Slowdown
Chinese Mobile Gaming Industry - An Insight
Table 94: Chinese Mobile Gaming Market (2016): Percentage Breakdown of Number of Devices by Operating System Type for Android, iOS, Other OS and Multiple OS (includes corresponding Graph/Chart)
Table 95: Chinese Mobile Gaming Market (2016): Percentage Breakdown of Number of Gamers by Gender Type for Male and Female (includes corresponding Graph/Chart)
Table 96: Chinese Mobile Gaming Market (2016): Percentage Breakdown of Gamers by Age Group for 18-24, 25-45, and > 45 (includes corresponding Graph/Chart)
Table 97: Chinese Mobile Gaming Market (2016): Percentage Breakdown of Active Adult Gamers by Device Type for Smartphones Only, Tablets Only, and Both Smartphone and Tablets (includes corresponding Graph/Chart)
Major Mobile Gaming Market Trends in China
Mobile eSports Gaining Traction
Online Forums & Distribution Services Reporting More Success in Mobile-Gaming Economy
Localized Games report Higher Performance
How to Succeed in the Soaring Market for Mobile Gaming in China
Table 98: Leading Game Publisher in the Chinese Mobile Games Market (2016): Percentage Breakdown of Revenues for Duoyi, Happy Elements, KingNet, Longtu, NetEase, Supercel, Tencent, and Others (includes corresponding Graph/Chart)
B.Market Analytics
Table 99: Chinese Recent Past, Current & Future Analysis for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 100: Chinese Historic Review for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 101: Chinese 14-Year Perspective for Mobile Entertainment by Segment - Percentage Breakdown of Dollar Sales for Gaming, Music, Mobile TV and Other Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)

5b. SOUTH KOREA
A.Market Analysis
Current and Future Analysis
Mobile Games Dominate South Korean Video Games Market
Table 102: South Korean Mobile Gaming Market (2016): Percentage Breakdown of Number of Devices by Operating System Type for Android, iOS and Multiple OS (includes corresponding Graph/Chart)
Table 103: South Korean Mobile Gaming Market (2016): Percentage Breakdown of Number of Gamers by Gender Type for Male and Female (includes corresponding Graph/Chart)
Table 104: South Korean Mobile Gaming Market (2016): Percentage Breakdown of Number of Gamers by Age Group for

18-24. 25-45, and > 45 (includes corresponding Graph/Chart)
Key Player
B.Market Analytics
Table 105: South Korean Recent Past, Current & Future Analysis for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 106: South Korean Historic Review for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 107: South Korean 14-Year Perspective for Mobile Entertainment by Segment - Percentage Breakdown of Dollar Sales for Gaming, Music, Mobile TV and Other Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)

5c. REST OF ASIA-PACIFIC
A.Market Analysis
Current and Future Analysis
Key Regional Markets for Mobile Entertainment
India
Indian Mobile Gaming Industry to Surge
Mobile Music Drives Mobile Entertainment Market in India
Mobile Video Content Market to Gain Traction in Future
The Philippines
Mobile Games Lead Video Games Market in the Philippines
Service Launches/Introductions
Strategic Corporate Developments
Select Key Players
B.Market Analytics
Table 108: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 109: Rest of Asia-Pacific Historic Review for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 110: Rest of Asia-Pacific 14-Year Perspective for Mobile Entertainment by Segment - Percentage Breakdown of Dollar Sales for Gaming, Music, Mobile TV and Other Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)


6. LATIN AMERICA
A.Market Analysis
Current and Future Analysis
Table 111: Percentage Penetration of Mobile Subscribers in Latin America: 2016 & 2020 (includes corresponding Graph/Chart)
Table 112: Latin American Mobile Market by Technology (2016 & 2020): Percentage Breakdown of Subscriptions for 2G, 3G and 4G (includes corresponding Graph/Chart)
Strategic Corporate Development
B.Market Analytics
Table 113: Latin American Recent Past, Current & Future Analysis for Mobile Entertainment by Geographic Region - Brazil and Rest of Latin America Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 114: Latin American Historic Review for Mobile Entertainment by Geographic Region - Brazil and Rest of Latin America Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 115: Latin American 14-Year Perspective for Mobile Entertainment by Geographic Region - Percentage Breakdown of Dollar Sales for Brazil and Rest of Latin America Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)
Table 116: Latin American Recent Past, Current & Future Analysis for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 117: Latin American Historic Review for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 118: Latin American 14-Year Perspective for Mobile Entertainment by Segment - Percentage Breakdown of Dollar Sales for Gaming, Music, Mobile TV and Other Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)

6a. BRAZIL
Market Analysis
Table 119: Brazilian Recent Past, Current & Future Analysis for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 120: Brazilian Historic Review for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 121: Brazilian 14-Year Perspective for Mobile Entertainment by Segment - Percentage Breakdown of Dollar Sales for Gaming, Music, Mobile TV and Other Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)

6b. REST OF LATIN AMERICA
Market Analysis
Table 122: Rest of Latin America Recent Past, Current & Future Analysis for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 123: Rest of Latin America Historic Review for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 124: Rest of Latin America 14-Year Perspective for Mobile Entertainment by Segment - Percentage Breakdown of Dollar Sales for Gaming, Music, Mobile TV and Other Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)


7. REST OF WORLD
A.Market Analysis
Current and Future Analysis
Table 125: Percentage Penetration of Mobile Subscribers in The Middle East & Africa: 2016 & 2020 (includes corresponding Graph/Chart)
Table 126: The Middle East & Africa Mobile Market by Technology (2016 & 2020): Percentage Breakdown of Subscriptions for 2G, 3G and 4G (includes corresponding Graph/Chart)
Service Launch
B.Market Analytics
Table 127: Rest of World Recent Past, Current & Future Analysis for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2015 through 2022 (includes corresponding Graph/Chart)
Table 128: Rest of World Historic Review for Mobile Entertainment by Segment - Gaming, Music, Mobile TV and Other Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2009 through 2014 (includes corresponding Graph/Chart)
Table 129: Rest of World 14-Year Perspective for Mobile Entertainment by Segment - Percentage Breakdown of Dollar Sales for Gaming, Music, Mobile TV and Other Markets for Years 2009, 2016 and 2022 (includes corresponding Graph/Chart)


IV. COMPETITIVE LANDSCAPE
Total Companies Profiled: 118 (including Divisions/Subsidiaries - 124) The United States (46) Canada (5) Japan (8) Europe (35) - France (3) - Germany (4) - The United Kingdom (13) - Italy (3) - Spain (1) - Rest of Europe (11) Asia-Pacific (Excluding Japan) (26) Middle East (1) Latin America (1) Africa (2)
Read the full report: http://www.reportlinker.com/p04838518/Global-Mobile-Entertainment-Communications-Technology.html

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